

- SAGA FRONTIER REMASTERED CHEAT ENGINE HOW TO
- SAGA FRONTIER REMASTERED CHEAT ENGINE PATCH
- SAGA FRONTIER REMASTERED CHEAT ENGINE CODE
SAGA FRONTIER REMASTERED CHEAT ENGINE CODE
So putting it all together, this particular code says "If the current value at address 19d65c is 100(0064 hex= 100 decimal), change the value at address 19d65c to 256(0100 hex = 256 decimal)." (as opposed to 30 which would indicate a 1 byte value.)įollowing that, 19d65c is the address we want to actually insert to, and the last 2 bytes being the value being checked or inserted. I'll break down the first bytes, as this is used solely for gameshark purposes.ĭ0 means do if equal, and 80 means that the value we want to store or change to is a 2 byte value.

To dissect what this does, we can break down both lines into 3 parts(this is in hex, so each byte is 2 digits).
SAGA FRONTIER REMASTERED CHEAT ENGINE PATCH
Here's an example patch code which has the function of making the str cap go from 99 to 255 I'll be looking into trying to convert some psx patch codes into cheat engine entries.some time lolīut for those that are curious, while I haven't tried it yet, my research has yielded as follows: Well, I updated my Cheat Engine to 7.2, and what do you know, everything works lol So people may just need to get 7.2 or up for it to work ^^ I am on Steam Version running Cheat Engine 7.2 and everything has been working, even the prior list. Thanks for this!!! Wanted to kinda add in. Food for thought, if you want 'em, that's how you can get 'em.

Just found the area where skill difficulty is and Gate as well as Regeneration have difficulties of 0xFA, which you're never really supposed to reach. It doesn't do anything when used, but for some reason it has a 'learnable' difficulty which I find odd.

For example, Rouge learned Regeneration (Realm Spell), which is an enemy only type of skill. This also might be the for sparking gun and magic as well, since it's a call that happens after the fight.Įdit: Also forgot to mention, if you set the spark/stat values too high some potentially odd behavior can happen. Just wanted to say thank you for typing out the guide on how you found the pointers, this will really help at least me in the future for finding them!Īlso wanted to mention that for stats, the only enemy that actually matters (unless they changed it, but with all the data looking so similar to the PSX version, I'm not so sure) is the first one. It will research the pointer address so you will less n less address that will point to the correct codes the more you repeat this process, but i myself just do it twice n randomly select 10-20 addresses n restart the game to see if the codes will automatically find the HP address next game.Įdit : Redid the stats codes so try n see first if it will work for those who couldn't get it to work before, or maybe try updating cheat engine or do a fresh reinstall.Įdit 2 : Finally found the correct address for the first enemy, let me know if that's enough or you prefer all 5 addresses. Choose pointer scan for this address n use the default settings n it will find around +-400000 address to the pointer address, close the game n reopen n reattach cheatengine with the previous scan still open find the HP address again n use the new address on the pointer scan panel by choosing the third option "Pointer Scanner" n select rescan memory n put the new address there n choose ok.
SAGA FRONTIER REMASTERED CHEAT ENGINE HOW TO
If you explain how you found those, I could try to fix it for the steam version.īasically, if you can explain how to find the "1st slot HP", I can easily transpose to the other stats.īasically just find the first HP address by using 4 bytes and searching for the current max HP as stated in status screen then go into battle n hope the HP stat is raised in that battle then search next exact value change until you find the one address that can alter the HP stat, save the address n right click it to find all sorts of command. I confirm that the attributes and stat growth don't work for the Steam version.
